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The valve updates the steam VR because the beat saver player is too fast


Actual data collected from Beat saver Players have changed what Valve developers previously thought were "humanly possible."

One of the changes listed in a recent post announcing the latest update to Steam VR is: "Tracking data increases the limits of what human thought to controller behavior is. Beat saver Expert. "In other words: Some people are doing very well. Beat saver, Steam VR, a rhythm game that uses red light circles to separate red and blue blocks in color, could not track it in the past.

The fix to address this drawback is to influence the Vive hardware's lighthouse tracking sensor, which records the player's position and movement while playing Steve VR. To be more precise, the valve has increased the maximum threshold for how fast the player can move one of the VR controllers.

In the comments section of the post, Valve developer states, "The tracking system has an internal sanity check that identifies when things go wrong." He continued.

"For example, if our mathematics tells you that you are behind a unique base station, we have made a mistake because we do not receive a signal behind the base station. One of these checks is how fast someone is likely to turn their wrist "It turns out that a properly motivated person using a sufficiently lightweight controller could go faster (3600 degrees per second!) Than we thought."

Rotating 3600 degrees per second to increase perspective is like rotating the wrist 90 degrees from horizontal to vertical. Like Valve's developers, I guessed that players with super trap technology could move fast. That fast.

slightly Beat saver The player is actually strong with power.

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