The director of the only recent Final Fantasy that's been a solid hit points to something that's been increasingly creeping into the games, and that he'd like to scale back.
While it would be an exaggeration to say the series has gone completely off the rails, many fans and critics would say that Final Fantasy has lost its way in recent years. In particular, Final Fantasy XIII and XV left many who played them Final XIII trilogy requiring three very different games to wrap up in the hazy narrative ambitions and XV I have never seen it before.
But on the other hand, Final Fantasy XIV It has been a consistent upswing in popularity for the past several years. Following a disastrous launch, publisher Square Enix brought in current producer / director Naoki Yoshida to massively overhaul the massively multiplayer online role-playing game, and since the release of Final Fantasy XIV's 2014 A Realm Reborn version, it's been heavily supported by gamers and largely free of criticism.
▼ Trailer for Final Fantasy XIV's newest update, Shadowbringers
With Final Fantasy XV director Hajime Tabata having resigned from Square Enix last October, and company hotshot Tetsuya Nomura focusing on the in-production remake of Final Fantasy VII, some see Yoshida as the best candidate to take the wheel of the series' future. Last weekend, Yoshida made an appearance at the Final Fantasy XIV Fan Festival in Paris, where he was asked "As a director, in the future of Final Fantasy, what sort of elements do you think you should deliver in Final Fantasy XVI or XVII?
Yoshida's answer, however, dealt more with what he does not want to put in his Final Fantasy games:
"This is my personal opinion, but I do not want them to include many machines, mecha / robots. I'd really like to see a Final Fantasy that's a straight fantasy story. "
For those who have not played each and every installment, it might sound strange to hear the opinion that Final Fantasy is not "fantasy" enough, but Yoshida had a point. The opening hours of Final Fantasy XV There is a four-seater luxury cruise along the asphalt highways that winds through a landscape. The Shinjuku neighborhood is one of Tokyo's real-life neighborhoods. It is located in the heart of Tokyo. Meanwhile, Final Fantasy XIII It is the first time in the history of science fiction.
▼ Though it must be said that the Final Fantasy XV hamburgers at Tokyo's Square Enix Cafe were incredible.
Against that background, Yoshida's desire to see the franchise takes a step towards the medieval / Renaissance-inspired settings Final Fantasy XIV has far less machine than XIII or XV and also far more goodwill than either of the two troubled installments.
Of course, it's worth noting that Final Fantasy XIV is not completely old school in its aesthetics and story either. Yoshida himself acknowledged that the Garlean Empire, a major antagonistic force in Final Fantasy XIV, is such a threat because its more technologically advanced than the players' factions. Final Fantasy XIV also has a crossover event in the works with fellow Square Enix title Nier: Automata, a game which falls squarely in the scienc fiction genre and is set in the year 11945 AD.
All the same, Yoshida's idea to give the series' future games a heavier dose of fantasy, in order to make sure they're not the final ones for the franchise.
Source: Game Watch via Jin
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